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Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Base Duration is x seconds
Projectiles have an additional x% chance to Pierce Cursed enemies
Hits on Cursed Enemies have an additional x% chance to Knockback
Cursed Enemies have x% less Evasion against Projectile Attacks
Cursed Enemies take x% more Damage from Projectiles